![]() Find an open little container with a fusebox and then insert the fuse, switching the power on via the mechanism outside by the door. You can also go to the Small Harbor to find a blue keycard in Rust, again needing to bring the green keycard and a fuse with you. From there, go towards a roofed building with a locked door, and then use the green keycard to gain access and nab the blue keycard from the desk inside. ![]() Use said fuse in a small hut with a fusebox and then flick the switch outside by the door. – Sewer Branch (fuse and green keycard required, light source recommended)įor the first location, you will need to make your way towards Large Harbor while also having a fuse. – Satellites (fuse and green keycard required) ![]() – Small Harbor (fuse and green keycard required) – Large Harbor (fuse and green keycard required) Here’s where you can find the blue keycard in Rust: You don’t need any other keycards to access these and they can always be found on desks in the mentioned monuments.īlue keycards are a little harder to get as you will first need a green keycard, so unless you get lucky and find a keycard on a dead body/raid, follow the previous steps to find the green keycard. Green keycards respawn every half an hour or so, so you should have no issues finding at least one. Here’s a quick list of where to find green keycards in Rust: Not only do they spawn pretty repetitively in certain spots, but you can also find them on the bodies of Scientists (the AI blue hazmat guys) on occasion. The green keycard is likely to be the keycard most Rust players find first owing to how common they are. If you want the locations for all of the keycards in Rust, here’s what you need to know for the green, blue, and red keycards. The most lucrative monuments will need you to have multiple keycards of different types. Solving these puzzles will usually give you access to a bevy of crates with lucrative loot, as well as keycards to get into other areas. With the introduction of the electricity system to Rust, it’s meant that the keycards will often serve as one part of a larger puzzle involving fuses and switches. As Rust maps are procedural, monuments will not be in the same location for everyone. You can find a monument by pressing G to bring up your map and seeing their names. Monuments are the largest areas on the map and include things like Lighthouse and Gas Station, among many others. Its the third keycard to be added into the game with the first being the Police Keycard and the second being the Special Keycard.Facepunch’s Rust has a system in which you need various keycards to access certain areas within monuments.Before the Green keycard was a golden key that was used to unlock the Death-Ray.Go to the end of the hallway and trade your Green keycard for the Death-Ray.įrom there you can exit out of the bunker and use your newly acquired weapon. (Make sure to equip it as you can't open it without it being in your hand) Once you have arrived, go under the base and find the secret Cluckdonald's bunker.Įquip your green keycard and use it on the card reader on the right side of the gate. (Make sure to grab it quickly though as other players can take it!)Īfter entering in the code, head to the Military Base. From here you can grab the keycard and leave the heist. You must then input the code into the 4-digit pad and the safe to the green keycard is opened. Once you have fished robbing the plane heist, you must find a code that can be found within the plane to open up the safe located at the front of the plane. In order to get the Green Keycard, you must first rob the plane heist. ![]() The Green Keycard can be used to obtain the Death-Ray located under the military base.
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